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  2. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  5. Fabric computing - Wikipedia

    en.wikipedia.org/wiki/Fabric_computing

    While the term "fabric" has also been used in association with storage area networks and with switched fabric networking, the introduction of compute resources provides a complete "unified" computing system. [citation needed] Other terms used to describe such fabrics include "unified fabric", [4] "data center fabric" and "unified data center ...

  6. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  7. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model, which is an empirical model of local illumination. It describes the way a surface reflects light as a combination of the diffuse reflection of rough surfaces with the specular reflection of shiny surfaces.

  8. This Is Why You Shouldn't Make Your Bed First Thing In The ...

    www.aol.com/why-shouldnt-bed-first-thing...

    First, he advises stripping down the bed and sprinkling baking soda over the mattress. “The baking soda (sodium bicarbonate) actually draws dirt, moisture, and odors out of the fabric surface ...

  9. Fabric.js - Wikipedia

    en.wikipedia.org/wiki/Fabric_JS

    Fabric.js is a Javascript HTML5 canvas library. It is a fully open-source project with many contributions over the years. [ 1 ] The library was originally developed in 2010 by Juriy Zaytsev, whom also led the project until 2016.