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Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
Wilson's theorem. In algebra and number theory, Wilson's theorem states that a natural number n > 1 is a prime number if and only if the product of all the positive integers less than n is one less than a multiple of n. That is (using the notations of modular arithmetic), the factorial satisfies. exactly when n is a prime number.
The High-Level Shader Language[1] or High-Level Shading Language[2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
The multiplicative order of a number a modulo n is the order of a in the multiplicative group whose elements are the residues modulo n of the numbers coprime to n, and whose group operation is multiplication modulo n. This is the group of units of the ring Zn; it has φ (n) elements, φ being Euler's totient function, and is denoted as U (n) or ...
Quadratic Reciprocity (Legendre's statement). If p or q are congruent to 1 modulo 4, then: is solvable if and only if is solvable. If p and q are congruent to 3 modulo 4, then: is solvable if and only if is not solvable. The last is immediately equivalent to the modern form stated in the introduction above.
The properties involving multiplication, division, and exponentiation generally require that a and n are integers. Identity: (a mod n) mod n = a mod n. nx mod n = 0 for all positive integer values of x. If p is a prime number which is not a divisor of b, then abp−1 mod p = a mod p, due to Fermat's little theorem.
In number theory, the Legendre symbol is a multiplicative function with values 1, −1, 0 that is a quadratic character modulo of an odd prime number p: its value at a (nonzero) quadratic residue mod p is 1 and at a non-quadratic residue (non-residue) is −1. Its value at zero is 0. The Legendre symbol was introduced by Adrien-Marie Legendre ...