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Tacking: Sailing the craft into the wind from the port tack to the starboard tack. Beating to windward on a series of port and starboard tacks, tacking between each at points 1, 2, and 3. Tacking or coming about is a sailing maneuver by which a sailing craft (sailing vessel, ice boat, or land yacht), whose next destination is into the wind ...
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge. The program was written for the Electronic ...
The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by ...
ISBN. 1-84115-249-8. OCLC. 59397523. The 85 Ways to Tie a Tie is a book by Thomas Fink and Yong Mao about the history of the knotted neckcloth, the modern necktie, and how to tie each. It is based on two mathematics papers published by the authors in Nature [1] and Physica A while they were research fellows at Cambridge University’s Cavendish ...
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.
Martingale (tack) A martingale is any of several designs of tack that are used on horses to control head carriage. Martingales may be seen in a wide variety of equestrian disciplines, both riding and driving. Rules for their use vary widely; in some disciplines they are never used, others allow them for schooling but not in judged performance ...
Breaching experiment. In the fields of sociology and social psychology, a breaching experiment is an experiment that seeks to examine people's reactions to violations of commonly accepted social rules or norms. Breaching experiments are most commonly associated with ethnomethodology, and in particular the work of Harold Garfinkel.