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  2. Perch (equilibristic) - Wikipedia

    en.wikipedia.org/wiki/Perch_(equilibristic)

    The perch is an equilibristic balancing act where one performer balances atop a pole that is being balanced by another performer. Each perch pole has a loop at the top into which the performer may insert either a hand or a foot in order to perform a variety of tricks while hanging down from the loop.

  3. Forms of juggling - Wikipedia

    en.wikipedia.org/wiki/Forms_of_juggling

    There are a few distinct tricks with bouncing balls, mixing up different rhythms, speeds and types of throws, but most popular is numbers bouncing. Bounce juggling may be "easier to accomplish than is toss juggling because the balls are grabbed at the top of their trajectories, when they are moving the slowest." [1]

  4. Canadian dad in lockdown perfects five ball balancing trick - AOL

    www.aol.com/news/canadian-dad-lockdown-perfects...

    Watch how a Canadian Dad finally works out how to balance five balls on top of each other. Shot on April 09, David Freiheit from Montreal, Canada, balances ping-pong and golf balls on top of ...

  5. Plate trick - Wikipedia

    en.wikipedia.org/wiki/Plate_trick

    In mathematics and physics, the plate trick, also known as Dirac's string trick (after Paul Dirac, who introduced and popularized it), [1] [2] the belt trick, or the Balinese cup trick (it appears in the Balinese candle dance), is any of several demonstrations of the idea that rotating an object with strings attached to it by 360 degrees does not return the system to its original state, while ...

  6. Tightrope walking - Wikipedia

    en.wikipedia.org/wiki/Tightrope_walking

    Tightrope walking, Armenian manuscript, 1688. Tightwire is the skill of maintaining balance while walking along a tensioned wire between two points. It can be done either using a balancing tool (umbrella, fan, balance pole, etc.) or "freehand", using only one's body to maintain balance.

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  8. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  9. Balance puzzle - Wikipedia

    en.wikipedia.org/wiki/Balance_puzzle

    A balance puzzle or weighing puzzle is a logic puzzle about balancing items—often coins—to determine which one has different weight than the rest, by using balance scales a limited number of times. The solution to the most common puzzle variants is summarized in the following table: [1]