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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Akalabeth: World of Doom: 1979 Role-playing video game: Public domain software: Freeware: Richard Garriott: Richard Garriott distributed the Applesoft BASIC written game originally as source code. Also later Origin Systems offered the source code on their FTP servers. [1] [2] Barkley 2: 2021 (cancelled) ARPG: Proprietary/CC BY-NC 4.0 (engine ...

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data.

  4. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    A remastered version of the game, Doom 3: BFG Edition, was released in 2012, including Resurrection of Evil and a new expansion pack The Lost Mission, along with Doom, Doom II and its No Rest For The Living expansion [39]

  5. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]

  6. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.

  7. Category:Doom (franchise) games - Wikipedia

    en.wikipedia.org/wiki/Category:Doom_(franchise...

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  8. Brutal Doom - Wikipedia

    en.wikipedia.org/wiki/Brutal_Doom

    Brutal Doom is a video game mod for the 1993 first-person shooter Doom created by the Brazilian developer Marcos Abenante, known online as "Sergeant Mark IV." It adds ...

  9. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.