Search results
Results from the WOW.Com Content Network
The most successful card wargame (as a card game and as a wargame) would almost certainly be Up Front, a card game about tactical combat in World War II published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to the local ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
An example is the "Chart Maneuvers" practiced by the US Naval War College during the 1920s and 1930s, which most often simulated a hypothetical war in the Pacific against Japan. Another example is the Sigma wargames played in the 1960s to test proposed strategies for fighting the Vietnam War.
While both war games and military exercises aim to simulate real conditions and scenarios for the purpose of preparing and analyzing those scenarios, the distinction between a war game and a military exercise is determined, primarily, by the involvement of actual military forces within the simulation, or lack thereof.
The wargame Panzerblitz is a leading game in the genre of tactical wargames, and was an iconic new type of game when published by Avalon Hill in 1970. [citation needed] In this game, each unit has an attack strength and a defense strength. To resolve combat, the attacker's attack rating and the defender's defense rating are calculated into a ...
In his game, each toy soldier was used to represent an entire unit rather than an individual, and his playing field was just a chalk map drawn on the floor. In 1898, the British writer Fred T. Jane published the first rulebook for a naval wargame: Rules for the Jane Naval War Game. Jane's wargame was also the first published wargame to use ...
Some of these games represent further development of earlier titles; for example Firepower is a modern-set version of Close Assault, which is set in World War II, both from the same designer. Ambush! is an innovative solitaire game based on a system of paragraph readings and a sleeve-and-card system that reveals data about the game environment ...
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...