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  2. Moria (1983 video game) - Wikipedia

    en.wikipedia.org/wiki/Moria_(1983_video_game)

    As with Rogue, levels are not persistent: when the player leaves the level and then tries to return, a new level is procedurally generated. Among other improvements to Rogue, there is a persistent town at the highest level where players can buy and sell equipment. Moria begins with creation of a character. The player first chooses a "race" from ...

  3. List of role-playing video games: 1975 to 1985 - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_video...

    Rogue: Michael Toy, et al. Various: Fantasy: UNIX: Roguelike: This was the beginning of roguelike computer games. For further developments see Chronology of roguelike video games. US 1980 (NA) Dunjonquest: Hellfire Warrior: Epyx: Epyx: Fantasy: APPII TRS80 PET: Dungeon crawl: Sequel to Temple of Apshai: US 1980 (NA) Odyssey: The Compleat ...

  4. List of roguelikes - Wikipedia

    en.wikipedia.org/wiki/List_of_roguelikes

    Rogue Party is a tactical roguelike that allows players to explore in Solo mode, Duo Mode (2 characters) or Party Mode (up to 4 characters). An open-ended multiclassing system adds to replayability. Conforms to all elements of the Berlin Interpretation except the need to identify items.

  5. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The rogue class is given 8 skill points per level, higher than any other character class. However, the number of skill points is modified by the Intelligence attribute, so it is possible for a very low intellect rogue to be no better off than a particularly bright fighter, although they would still have a broader range of skills to choose from.

  6. NetHack - Wikipedia

    en.wikipedia.org/wiki/NetHack

    NetHack is a software derivative of Hack, which itself was inspired by Rogue. Hack was created by students Jay Fenlason, Kenny Woodland, Mike Thome, and Jonathan Payne at Lincoln-Sudbury Regional High School as part of a computer class, after seeing and playing Rogue at the University of California, Berkeley computer labs. [24]

  7. Roguelike - Wikipedia

    en.wikipedia.org/wiki/Roguelike

    Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.

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  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...