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A curve (top) is filled according to two rules: the even–odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even–odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.
If the point is on the inside of the polygon then it will intersect the edge an odd number of times. The status of a point on the edge of the polygon depends on the details of the ray intersection algorithm. This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3]
It considers regions with odd winding number to be inside the polygon; this is known as the even–odd rule. It takes two lists of polygons as input. In its original form, the algorithm is divided into three phases: In the first phase, pairwise intersections between edges of the polygons are computed.
Even and odd numbers have opposite parities, e.g., 22 (even number) and 13 (odd number) have opposite parities. In particular, the parity of zero is even. [2] Any two consecutive integers have opposite parity. A number (i.e., integer) expressed in the decimal numeral system is even or odd according to whether its last digit is even or odd. That ...
A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.
The rule was "If the card shows an even number on one face, then its opposite face is blue." Only a card with both an even number on one face and something other than blue on the other face can invalidate this rule: If the 3 card is blue (or red), that doesn't violate the rule. The rule makes no claims about odd numbers. (Denying the antecedent)
If a real function has a domain that is self-symmetric with respect to the origin, it may be uniquely decomposed as the sum of an even and an odd function, which are called respectively the even part (or the even component) and the odd part (or the odd component) of the function, and are defined by = + (), and = ().
Composite Simpson's 3/8 rule is even less accurate. Integration by Simpson's 1/3 rule can be represented as a weighted average with 2/3 of the value coming from integration by the trapezoidal rule with step h and 1/3 of the value coming from integration by the rectangle rule with step 2h. The accuracy is governed by the second (2h step) term.