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  2. Even–odd rule - Wikipedia

    en.wikipedia.org/wiki/Evenodd_rule

    The SVG defines the even–odd rule by saying: This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  3. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the point is on the inside of the polygon then it will intersect the edge an odd number of times. The status of a point on the edge of the polygon depends on the details of the ray intersection algorithm. This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3]

  4. Singly and doubly even - Wikipedia

    en.wikipedia.org/wiki/Singly_and_doubly_even

    In mathematics an even integer, that is, a number that is divisible by 2, is called evenly even or doubly even if it is a multiple of 4, and oddly even or singly even if it is not. The former names are traditional ones, derived from ancient Greek mathematics ; the latter have become common in recent decades.

  5. File:Even-odd and non-zero winding fill rules.svg - Wikipedia

    en.wikipedia.org/wiki/File:Even-odd_and_non-zero...

    English: Diagram showing how a curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). This is relevant to two-dimensional computer graphics. This is relevant to two-dimensional computer graphics.

  6. Page numbering - Wikipedia

    en.wikipedia.org/wiki/Page_numbering

    Even numbers usually appear on verso (left-hand) pages, while odd numbers appear on recto (right-hand) pages. In the printing industry, in cases where odd numbers appear on verso pages and even numbers on recto pages, this is referred to as non-traditional folios (in the past, it had been referred to as Chinese folios, however this term has fallen out of favor in recent years).

  7. Nonzero-rule - Wikipedia

    en.wikipedia.org/wiki/Nonzero-rule

    A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.

  8. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Even-Odd as an early form of roulette. This game was known by the Greeks (as artiazein) and Romans (as ludere par impar).In the 1858 Krünitzlexikon it says: [3] "The game Odds and Evens was very common amongst the Romans and was played either with tali, tesseris, or money and known as "Alea maior", or with nuts, beans and almonds and known as "Alea minor"."

  9. Even and odd functions - Wikipedia

    en.wikipedia.org/wiki/Even_and_odd_functions

    If a real function has a domain that is self-symmetric with respect to the origin, it may be uniquely decomposed as the sum of an even and an odd function, which are called respectively the even part (or the even component) and the odd part (or the odd component) of the function, and are defined by = + (), and = ().