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  2. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become magic-users.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    In a review of Xanathar's Guide to Everything in Black Gate, Howard Andrew Jones said "It's a great 5E book, maybe even an essential one. Giving it 4.5 out of 5 isn't quite fair to all the excellence within. Maybe 9.5 out of 10 would give you a better sense of its value.

  5. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    The three psionic subclasses were outlined in the 2019 article in Unearthed Arcana introduced psionic sub-classes for the Fighter, Rogue, and Wizard. Two Third Edition classes, the Psychic Warrior for Fighters, the Soulknife for Rogues were brought back as subclasses , and a new psionic Arcane Tradition was created for Wizards .

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons

  8. Mythic Odysseys of Theros - Wikipedia

    en.wikipedia.org/wiki/Mythic_Odysseys_of_Theros

    Two subclass options — the College of Eloquence Bard and the Oath of Glory Paladin [5] [6] New mechanics — an expanded Piety system (from the Dungeon Master's Guide), an omen chart, and a new supernatural gift ability that is chosen during character creation [6] [7] An expanded bestiary that includes new Mythic level monsters [8] [9]

  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The minimum number required to hit a target uses a mathematical formula in which the defender's armor class (AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 '") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition DMG. Distances are based on in-game units ...