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Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Girls are most commonly cut shortly after birth to age 15. In half the countries for which national figures were available in 2000–2010, most girls had been cut by age five. [5] Over 80 percent (of those cut) are cut before the age of five in Nigeria, Mali, Eritrea, Ghana and Mauritania. [101]
Grimault eventually regained possession of the film, and released his own intended cut in 1980 as per his and writer Jacques Prévert's wishes. 1958: Touch of Evil: Orson Welles: Welles was hired to direct and star, as well as re-write the script. During post-production, Welles was forced off the film.
One way to cut through the clutter is to focus on body composition. if you’ve only ever heard this term used by gym bros chugging protein shakes , I promise it’s about more than getting ripped.
“Abbott Elementary” producers cut an extensive Frank–Mr. Johnson backstory from “It's Always Sunny” crossover episode Maureen Lee Lenker January 8, 2025 at 9:00 PM
Here's what effective federal rules around autonomous vehicles could look like, according to a former DOT inspector general
2009 Joint Chiefs of Staff memo CJCSI 3160-01, which described the NCV. Non-combatant casualty value (NCV), also known as the non-combatant and civilian casualty cut-off value (NCV or NCCV), is a military rule of engagement which provides an estimate of the worth placed on the lives of non-combatants, i.e. civilians or non-military individuals within a conflict zone.
It is considered a compromise between the avoided burden approach and the cut-off approach, an approach that attributes the environmental impacts of each life cycle stage to the life cycle in which it occurs. [12] The 50:50 approach evenly distributes the benefits and burdens of using recycled materials to a product's first and second life cycles.