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The Elvish languages are a family of several related languages and dialects. The following is a brief overview of the fictional internal history of late Quenya as conceived by Tolkien. Tolkien imagined an Elvish society with a vernacular language for every-day use, Tarquesta, and a more educated language for use in ceremonies and lore ...
Elvish: Gael Baudino: Strands series: Romance languages [9] Elvish: Warcraft universe: Superficially resembles Tolkien's Elvish: Darnassian, Nazja, and Thalassian [10] are considered the modern elvish tongues spoken by the modern Kaldorei, the Naga, and the highborne (respectively), while Elvish itself is an ancient tongue no longer used as a ...
The Rohirric word for "horse" has been identified as a cognate for Tolkien's Elvish words for "horse": rocco and roch . All names beginning with Éo- supposedly represent Rohirric names beginning with Lô- or Loh- , but the Rohirric forms of names such as Éomer and Éowyn are not given.
A specific form of direct association of word and meaning is the true name, the ancient belief that there is a name for a thing or a being that is congruent with it; knowledge of a true name might give one power over that thing or being. [18] Tolkien hints at true names in a few places in his Middle-earth writings.
Sindarin is the language usually referred to as the Elf-Tongue or Elven-Tongue in The Lord of the Rings. When the Quenya-speaking Noldor returned to Middle-earth, they adopted the Sindarin language. Quenya and Sindarin were related, with many cognate words but differing greatly in grammar and structure.
The invention of languages is the foundation. The 'stories' were made rather to provide a world for the languages than the reverse. To me a name comes first and the story follows. [T 1] Tolkien created scripts for his Elvish languages, of which the best known are Sarati, Tengwar, and Cirth.
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A pseudotranslation is a text written as if it had been translated from a foreign language. J. R. R. Tolkien made use of pseudotranslation in The Lord of the Rings for two reasons: to help resolve the linguistic puzzle he had accidentally created by using real-world languages within his legendarium, and to lend realism by supporting a found manuscript conceit to frame his story.