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These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. ... Mesa 3D [5] — a library that implements ...
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates ...
3D graphics APIs (2 C, 20 P) 3D scenegraph APIs (36 P) C. Cairo (graphics) (1 C, 1 P) D. ... GD Graphics Library; GDCM; GDK; GEGL; General Polygon Clipper; Glide (API)
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...
The library was made to create graphical applications and games. [3] [4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in C , which is distributed under a zlib/libpng OSI certified open-source license. It supports compilation to several target ...