Search results
Results from the WOW.Com Content Network
Youth empowerment is a process where children and young people are encouraged to take charge of their lives. They do this by addressing their situation and then take action in order to improve their access to resources and transform their consciousness through their beliefs, values, and attitudes. [1] Youth empowerment aims to improve quality ...
"Empowerment" became a catchword as this possibility was embraced by the Macintosh community, as was the phrase "programming for the rest of us", [8] [5] that is, anyone, not just professional programmers. It is this combination of features that also makes HyperCard a powerful hypermedia system.
Furthermore, the application of 'softer' and participatory management tools may assist in local economic development through, for example, eco-tourism activities and minimization of social conflicts (Misra and Kant, 2004, Chowdhury and Koike, 2010, Nuggehalli and Prokopy, 2009, Nayak and Berkes, 2008, Sandstrom and Widmark, 2007, Matose, 2006 ...
An enabling technology is an invention or innovation that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields.
The data gathered is analogous to the cues humans use to perceive emotions in others. For example, a video camera might capture facial expressions, body posture, and gestures, while a microphone might capture speech. Other sensors detect emotional cues by directly measuring physiological data, such as skin temperature and galvanic resistance. [7]
Despite these early examples, Dr. Ernst Friedrich "Fritz" Schumacher is credited as the founder of the appropriate technology movement. A well-known economist, Schumacher worked for the British National Coal Board for more than 20 years, where he blamed the size of the industry's operations for its uncaring response to the harm black-lung disease inflicted on the miners. [3]
Haptic technology (also kinaesthetic communication or 3D touch) [1] [2] is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. [3] These technologies can be used to create virtual objects in a computer simulation , to control virtual objects, and to enhance remote control of machines and ...
Commercial systems can handle images, voice, sounds, video, text, formatted data. These are exchangeable over communication links among users. The separate consumer electronics fields (e.g., stereo sets, DVD players, televisions) and computers are beginning to merge. Computer and print fields are expected to cross-assimilate. High-bandwidth ...