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On 7.dxe5 Qxd1 8.Rxd1 fxe5, White cannot take the e5-pawn with the knight because the knight is pinned by the bishop. Multiple trades have occurred, however, bringing the position closer to an endgame, which is beneficial for White, who has the better pawn structure.
The king is protected by moving it to the corner and the rook prepares to be moved to e1 square if the knight takes e4. 4... Ng4?? 5. h3. A blunder as the knight is moved away from the center and after 5. h3 it will be kicked back to the f6 square leading to a lost tempo giving the White knight the chance to take the e5 pawn with the line 5 ...
Consequently, a knight alternates between light and dark squares with each move. [2] When moving, the knight can jump over pieces to reach its destination. [a] [b] [4] Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once.
The King's Knight Opening is a chess opening consisting of the moves: . 1. e4 e5 2. Nf3. White's second move attacks the e-pawn. Black usually defends this with 2...Nc6, which leads to several named openings.
Conversely, when the queen's knight is on c3, the king's knight may go to e2 when the enemy bishop and knight can be kept out of the key squares e4 and g4 by f3. When the knight is on c3 in the first and last of the above strategies, White may choose either short or long castling. The positions are so symmetrical that the options and strategies ...
After 2.Nf3 d5 a variation of the Queen's Pawn Game is possible. After 2.c4 d5 the opening is a Chigorin Defense. There are some lines that are unique to 1.d4 Nc6, most importantly 2.d5 which chases the knight away, usually to e5. The opening resembles an Alekhine's Defence but on the opposite side of the board.
White had just captured the e5-pawn with his knight on f3. The white knight can be taken, but White's move also opened a discovered attack on the black knight on h5. If Black takes the knight, then 13.Qxh5 leaves him a pawn down. To avoid this, Black sacrificed the h5-knight, capturing a pawn with tempo on the rook: 12... Nxg3 13. hxg3 Bxe5
The second one, first seen in 2008 in a game between Topalov and Kramnik, is the flashy 12.Nxf7 (a full piece sacrifice), which leads to a wild attack after 12...Kxf7 13.e5 Nd5 14.Ne4 Ke7 15.Nd6 Qb6 16.Bg4 and White has a great position, strong knight on d6, control over the center and the light squares, and pressure against the weak e6 pawn.