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  2. Virtual airline (hobby) - Wikipedia

    en.wikipedia.org/wiki/Virtual_airline_(hobby)

    Virtual airlines also provide an avenue for members to gain access to additional content, such as aircraft and scenery, for use with their simulator. The appeal varies; for younger members, virtual airlines provide a sandbox realistic environment where they can experience the corporate environment of traditional commercial business in the ...

  3. Chase plane - Wikipedia

    en.wikipedia.org/wiki/Chase_plane

    Two chase aircraft, a Learjet 23 and a Cessna T-37, in formation with a NASA Boeing 747 905 as part of a wing vortex experiment.. A chase plane is an aircraft that "chases" a "subject" aircraft, spacecraft or rocket, for the purposes of making real-time observations and taking air-to-air photographs and video of the subject vehicle during flight.

  4. Flight simulation video game - Wikipedia

    en.wikipedia.org/wiki/Flight_simulation_video_game

    In 1975, Taito released a simulator video game in arcades, Interceptor, [7] which was a crude arcade first-person combat flight simulator that involved using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two and scale in size depending on their distance to the player.

  5. Jason Jones (programmer) - Wikipedia

    en.wikipedia.org/wiki/Jason_Jones_(programmer)

    Jason Jones (born June 1, 1971) [1] is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete.

  6. Alex Seropian - Wikipedia

    en.wikipedia.org/wiki/Alex_Seropian

    Alex Seropian attended the University of Chicago, and joined the Phi Delta Theta fraternity, where he met one of his future colleagues Jason Jones.Interested in computer programming, Seropian was pursuing a mathematics degree with a concentration in computer science as the Department of Computer Science did not offer undergraduate degrees at the time.

  7. FlightGear - Wikipedia

    en.wikipedia.org/wiki/FlightGear

    FlightGear 1.0.0 was noted as being impressive for a game over a decade in the making, with a wide variety of aircraft and features. PC Magazine noted how it is designed to be easy to add new aircraft and scenery. [49] Linux Format reviewed version 2.0 and rated it 8/10. [50]

  8. Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator

    Microsoft Flight Simulator is Microsoft's longest-running software product line, predating Windows 1.0 by three years, [2] and is one of the longest-running video game series of all time. [3] [4] Bruce Artwick began the development of Flight Simulator in 1977. His company, Sublogic, initially distributed it for various personal computers. [4]

  9. Dave Theurer - Wikipedia

    en.wikipedia.org/wiki/Dave_Theurer

    David Theurer is a game designer and computer programmer. In 1980, he created the Missile Command and Tempest arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed I, Robot for Atari, the first commercial video game with 3D filled-polygonal graphics. [1] [2]

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