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Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format.
Adobe Media Server (AMS) is a proprietary data and media server from Adobe Systems (originally a Macromedia product). This server works with the Flash Player and HTML5 runtime to create media driven, multiuser RIAs (Rich Internet Applications). The server uses ActionScript 1, an ECMAScript based scripting language, for server-side logic.
Ruffle is a free and open source emulator for playing Adobe Flash (SWF) animation files. Following the deprecation and discontinuation of Adobe Flash Player in January 2021, some websites adopted Ruffle to allow users for continual viewing and interaction with legacy Flash Player content.
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) [10] is a discontinued [note 1] computer program for viewing multimedia content, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform.
Also in 2008, Adobe released the first version of Adobe Integrated Runtime (later re-branded as Adobe AIR), a runtime engine that replaced Flash Player, and provided additional capabilities to the ActionScript 3.0 language to build desktop and mobile applications. With AIR, developers could access the file system (the user's files and folders ...
One way to feed data to Flash Media Server is from files in the FLV file format. Flash Player can play SWF files created for Flash Player 7 and later versions in FLV format directly (MIME type video/x-flv). Flash Player can also play the new F4V file format, beginning with SWF files created for Flash Player 9 Update 3. [1]
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Flash Player 3: Expanded basic scripting support, it has the ability to load external SWFs (loadMovie). Flash Player 4: The first player with a full scripting implementation (called Actions), the scripting was a Flash-based syntax and contained support for loops, conditionals, variables, and other basic language constructs.