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The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision. The engine was designed by Paul Douglas, who handled the game's artificial intelligence (AI) and the three-dimensional (3D) graphics.
Tomb Raider III was built on an upgraded version of the Tomb Raider engine that was used by its predecessors. The engine offers better speed efficiency and new graphical features such as coloured lighting and triangular polygons, allowing developers to achieve greater detail and more complex geometry.
Tomb Raider I–III Remastered is a collection of remasters of the first three games in the Tomb Raider series: Tomb Raider, Tomb Raider II, and Tomb Raider III. [4] Each game features archaeologist-adventurer Lara Croft as she travels through a series of ancient ruins and tombs in search of ancient artefacts, and is presented from a third-person perspective.
Tomb Raider II ' s PlayStation version sold 221,000 units and was the German market's third-biggest console title across all systems over the same timeframe. [75] At the 1999 Milia festival in Cannes, Tomb Raider II took home a "Gold" prize for revenues above €39 million in the European Union during the previous year. [77]
Tomb Raider is a 2013 action-adventure game developed by Crystal Dynamics and published by Square Enix's European branch.It is the tenth main entry and a reboot of the Tomb Raider series, acting as the first instalment in the Survivor trilogy that reconstructs the origins of Lara Croft.
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Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
Relic Run is part of the Lara Croft continuity, a subseries within the Tomb Raider franchise that is separate from the main series. It was developed as an evolution of the endless runner genre made famous by Temple Run. Simutronics and Crystal Dynamics worked closely together to make sure it was both its own game and fitted properly within the ...