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  2. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  5. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...

  6. Score (video games) - Wikipedia

    en.wikipedia.org/wiki/Score_(video_games)

    However, some games, such as role-playing games, have experience points, skill points, and use money or treasure, which can all be used to buy or upgrade skills and objects. In fighting games, scoring a very high number of points could result in unlockable players or modes. In some games, reaching certain scores gives an extra life, or a continue.

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  9. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A character may have a fixed number of starting skills, or they may be paid for using character points. In contrast to attributes, very few games fix a player's skills at the start of the game, instead allowing players to increase them by spending experience points or during "levelling up". Since some skills are likely to be more useful than ...