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The viewing angle is measured from one direction to the opposite, giving a maximum of 180° for a flat, one-sided screen. A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions.
The sidebar is a graphical control element that displays various forms of information to the right or left side of an application window or operating system desktop. Examples of the sidebar can be seen in the Opera web browser, Apache web OpenOffice , LibreOffice , SoftMaker Presentations and File Explorer; in each case, the app exposes various ...
In filmmaking, the 180-degree rule [1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second ...
Open the window you want to resize or move. Click and drag the outside border of the window to modify its size. Click and drag the top bar of the window to reposition it on your screen. To save or reset your adjustments, click Window | Save Window Size and Position or Reset all Window Sizes and Positions.
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
This type of articulating screen is called cross-tilt screen, flexible-tilt screen or flex-tilt screen. Articulating screens are used in a variety of electronic devices such as laptops , camcorders , digital cameras , desk phones, mobile phones , DVD players and others; also TV screens and computer monitors can be articulating screens.
One of the keys to maintaining screen direction is the 180-degree rule, which cuts a horizontal line through the frame. [3] Actors are then filmed from only one side of the axis, maintaining the orientation of the space for the viewer. [4] This can be manipulated specifically to create a shift in perspective.
90 degrees FOV in a video game. The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.