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An all-in-one computer (also called an AIO or all-in-one PC) is a type of personal computer that integrates the computer components, such as the CPU, monitor, and speakers, into a single unit. It occupies a smaller footprint than a desktop computer with a tower form factor , and also uses fewer cables.
Name License Source model Target uses Status Platforms Apache Mynewt: Apache 2.0: open source: embedded: active: ARM Cortex-M, MIPS32, Microchip PIC32, RISC-V: BeRTOS: Modified GNU GPL: open source
In computer programming, a runtime system or runtime environment is a sub-system that exists in the computer where a program is created, ...
UTX-32 (Developed by Gould CSD (Computer System Division), a Unix-based OS that included both BSD and System V characteristics. It was one of the first Unix based systems to receive NSA's C2 security level certification.) [citation needed] Zenix, Zenith corporations Unix (a popular USA electronics maker at the time) [citation needed]
Inspiron 20 3000 All-in-One Desktop (3043) [4] Inspiron 20 3000 All-in-One (3052) [5] Inspiron 20 3000 All-in-One (3059) [6] Inspiron 20 3000 All-in-One (3064). [7] Features 7th Generation Intel Core i3-7100U processor, 4GB of memory, a 1TB 5400rpm hard drive and Intel HD Graphics 620 with shared graphics memory.
For example, in a single computer system, this would be the computer's architecture, operating system (OS), and runtime libraries. In the case of an application program or a computer video game, the most relevant layer is the operating system, so it can be called a platform itself (hence the term cross-platform for software that can be executed ...
MinGW, a fork of Cygwin, provides a less POSIX-compliant development environment and supports compatible C-programmed applications via Msvcrt, Microsoft's old Visual C runtime library. libunistd, a largely POSIX-compliant development library originally created to build the Linux-based C/C++ source code of CinePaint as is in Microsoft Visual ...
This approach is also used in the Erlang programming language runtime system. The Erlang virtual machine uses asynchronous I/O using a small pool of only a few threads or sometimes just one process, to handle I/O from up to millions of Erlang processes. I/O handling in each process is written mostly using blocking synchronous I/O.