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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  3. TLA+ - Wikipedia

    en.wikipedia.org/wiki/TLA+

    The next-state relation Tick sets clock′ (the value of clock in the next state) to 1 if clock is 0, and 0 if clock is 1. The state predicate Init is true if the value of clock is either 0 or 1. Spec is a temporal formula asserting all behaviours of one-bit clock must initially satisfy Init and have all steps either match Tick or be stuttering ...

  4. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    Once b is found, by the Koebe 1/4-theorem, we know that there is no point of the Mandelbrot set with distance from c smaller than b/4. The distance estimation can be used for drawing of the boundary of the Mandelbrot set, see the article Julia set. In this approach, pixels that are sufficiently close to M are drawn using a different color.

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    In the perspective of a geometric solid on the right, after choosing the principal vanishing point —which determines the horizon line— the 45° vanishing point on the left side of the drawing completes the characterization of the (equally distant) point of view. Two lines are drawn from the orthogonal projection of each vertex, one at 45 ...

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Two rasterized lines. The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers.

  8. Fixed-point combinator - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_combinator

    The Y combinator is an implementation of a fixed-point combinator in lambda calculus. Fixed-point combinators may also be easily defined in other functional and imperative languages. The implementation in lambda calculus is more difficult due to limitations in lambda calculus. The fixed-point combinator may be used in a number of different areas:

  9. Perspectivity - Wikipedia

    en.wikipedia.org/wiki/Perspectivity

    Let P n−m−1 be an (n − m − 1)-dimensional subspace of R n with no points in common with either S m or T m. For each point X of S m, the space L spanned by X and P n-m-1 meets T m in a point Y = f P (X). This correspondence f P is also called a perspectivity. [6] The central perspectivity described above is the case with n = 2 and m = 1.