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  2. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  4. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    The additional constraints of the face also allow more opportunities for using models and rules. Facial expression capture is similar to facial motion capture. It is a process of using visual or mechanical means to manipulate computer generated characters with input from human faces, or to recognize emotions from a user.

  5. Wojak - Wikipedia

    en.wikipedia.org/wiki/Wojak

    In October 2018, a Wojak with a gray face, pointy nose and blank, emotionless facial expression, dubbed "NPC Wojak", became a popular visual representation for people who cannot think for themselves or make their own decisions, comparing them to non-player characters – computer-automated characters within a video game.

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  7. 30 Pics That Are As Funny As They Are Unhinged - AOL

    www.aol.com/lifestyle/fun-live-60-pictures...

    Few things feel better than wasting time online. From snooping on past friends and perusing Facebook marketplace treasures to getting captivated by extreme cleaning and ‘What I eat in a day ...

  8. List of facial expression databases - Wikipedia

    en.wikipedia.org/wiki/List_of_facial_expression...

    A facial expression database is a collection of images or video clips with facial expressions of a range of emotions.Well-annotated (emotion-tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems.

  9. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Animation is a filmmaking technique whereby still images are manipulated to create moving images.In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.