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using Git: clone using Git: get commit shelveset checkout get lock add delete rename using Git: merge commit undo using Git: get GNU Bazaar: init – init –no-tree [nb 60] – init-repo – init-repo –no-trees [nb 61] branch – branch –no-tree [nb 62] pull push init – branch checkout – checkout –lightweight [nb 63] update N/A add ...
Git's design is a synthesis of Torvalds's experience with Linux in maintaining a large distributed development project, along with his intimate knowledge of file-system performance gained from the same project and the urgent need to produce a working system in short order. These influences led to the following implementation choices: [14]
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.
Version control (also known as revision control, source control, and source code management) is the software engineering practice of controlling, organizing, and tracking different versions in history of computer files; primarily source code text files, but generally any type of file.
While both companies delivered proprietary software, Stallman believed that LMI, unlike Symbolics, had tried to avoid hurting the lab's community. For two years, from 1982 to the end of 1983, Stallman worked by himself to clone the output of the Symbolics programmers, with the aim of preventing them from gaining a monopoly on the lab's computers.
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
The client, instead of writing code that invokes the "new" operator on a hard-coded class name, calls the clone() method on the prototype, calls a factory method with a parameter designating the particular concrete derived class desired, or invokes the clone() method through some mechanism provided by another design pattern.
In computing, a clone is hardware or software that is designed to function in exactly the same way as another system. [1] A specific subset of clones are remakes (or remades ), which are revivals of old, obsolete, or discontinued products.