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The game was created by Tim Swindle and Dave Mazurek. When they were classmates in college, they would at times play with their folks a game of reciting sentences in a variety of accents. Later in 2014, after playing Cards Against Humanity, they decided to create their college past time into a real game. After several copies were retailed by a ...
The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys.
Here's a look at 125 of the funniest, most clever Telephone Game phrases to put into action when you play. They are tricky, but remember: only whisper it once! They are tricky, but remember: only ...
In the popular game of "Mad Libs", a chosen player asks each other player to provide parts of speech without providing any contextual information (e.g., "Give me a proper noun", or "Give me an adjective"), and these words are inserted into pre-composed sentences with a correct grammatical structure, but in which certain words have been omitted ...
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Wikipedia:Wiki-Link Game – fun with the Random article feature; Wikipedia:Enhanced Random Article – custom script; randomlink.js – tool to follow a random link or go to a random page in a category, list or WikiProject; Special:RandomInCategory; Template:Random page in category; Wikimedia sister projects. Wikiversity:Random; Wiktionary ...
IWE combines Word2vec with a semantic dictionary mapping technique to tackle the major challenges of information extraction from clinical texts, which include ambiguity of free text narrative style, lexical variations, use of ungrammatical and telegraphic phases, arbitrary ordering of words, and frequent appearance of abbreviations and acronyms ...