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  2. Tape diagram - Wikipedia

    en.wikipedia.org/wiki/Tape_diagram

    A tape diagram is a rectangular visual model resembling a piece of tape, that is used to assist with the calculation of ratios and addition, subtraction, and commonly multiplication. It is also known as a divided bar model, fraction strip, length model or strip diagram.

  3. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    These concrete objects facilitate children's understanding of important math concepts, then later help them link these ideas to representations and abstract ideas. For example, there are manipulatives specifically designed to help students learn fractions, geometry and algebra. [3]

  4. Multiple representations (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Multiple_representations...

    The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.

  5. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.

  6. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    To change ⁠ 1 / 3 ⁠ to a decimal, divide 1.000... by 3 (" 3 into 1.000... "), and stop when the desired accuracy is obtained, e.g., at 4 decimals with 0.3333. The fraction1 / 4 ⁠ can be written exactly with two decimal digits, while the fraction1 / 3 ⁠ cannot be written exactly as a decimal with a finite number of digits.

  7. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Rote learning: the teaching of mathematical results, definitions and concepts by repetition and memorisation typically without meaning or supported by mathematical reasoning. A derisory term is drill and kill. In traditional education, rote learning is used to teach multiplication tables, definitions, formulas, and other aspects of mathematics.

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  9. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

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