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  2. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  3. Chess strategy - Wikipedia

    en.wikipedia.org/wiki/Chess_strategy

    Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...

  4. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    There is a class of chess positions called Zugzwang in which the player obligated to move would prefer to "pass" if this were allowed. Because of this, the strategy-stealing argument cannot be applied to chess. [5] It is not currently known whether White or Black can force a win with optimal play, or if both players can force a draw.

  5. Zugzwang - Wikipedia

    en.wikipedia.org/wiki/Zugzwang

    Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.

  6. My System - Wikipedia

    en.wikipedia.org/wiki/My_System

    My System (German: Mein System) is a book on chess theory written by Aron Nimzowitsch.Originally over a series of five brochures from 1925 to 1927, the book—one of the early works on hypermodernism—introduced many new concepts to followers of the modern school of thought.

  7. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    The claim must be made either before making the move which will produce the third repetition, or after the opponent has made a move producing a third repetition. By contrast, the fivefold repetition rule requires the arbiter to intervene and declare the game drawn if the same position occurs five times, needing no claim by the players.

  8. Shogi strategy - Wikipedia

    en.wikipedia.org/wiki/Shogi_strategy

    Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.

  9. Category:Chess strategy - Wikipedia

    en.wikipedia.org/wiki/Category:Chess_strategy

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