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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Minesweeper (video game) - Wikipedia

    en.wikipedia.org/wiki/Minesweeper_(video_game)

    The video game Minecraft released a version of Minesweeper in its 2015 April Fool's update. [13] The HP-48G graphing calculator includes a variant called "Minehunt", where the player has to move safely from one corner of the playfield to the other. The only clues given are how many mines are in the squares surrounding the player's current ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Taxicab geometry - Wikipedia

    en.wikipedia.org/wiki/Taxicab_geometry

    Taxicab geometry or Manhattan geometry is geometry where the familiar Euclidean distance is ignored, and the distance between two points is instead defined to be the sum of the absolute differences of their respective Cartesian coordinates, a distance function (or metric) called the taxicab distance, Manhattan distance, or city block distance.

  6. List of unusual units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_unusual_units_of...

    The Furman is a unit of angular measure equal to 1 ⁄ 65,536 of a circle, or just under 20 arcseconds. It is named for Alan T. Furman, the American mathematician who adapted the CORDIC algorithm for 16-bit fixed-point arithmetic sometime around 1980. [77] 16 bits give a resolution of 2 16 = 65,536 distinct angles.

  7. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that

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  9. Dividing a circle into areas - Wikipedia

    en.wikipedia.org/wiki/Dividing_a_circle_into_areas

    The number of points (n), chords (c) and regions (r G) for first 6 terms of Moser's circle problem. In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser's circle problem (named after Leo Moser), has a solution by an inductive method.