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In the end, as Baird discovered firsthand, whether Tetris is the "perfect" game may be less important than the ways it continues to help people connect, just as it did Pajitnov and Rogers in the ...
Tetris (Russian: Тетрис) [a] is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In Tetris, players complete lines by moving tetrominoes, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces.
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
Cascade Tetris: "Go for a Cascade". The player must try to clear lines that cause Cascades. Cascades occur when a cleared line cause other Blocks to fall and clear another line. Sticky Tetris: "Clear the Bottom Line". Players must try to clear the bottom line of "Garbage Blocks". Same-colored Blocks stick together in this mode, hence the name.
Tetris Classic is a puzzle video game in which pieces consisting of four squares in seven shapes descend into an empty pit. [1] [2] As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece.
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]
The inaugural Classic Tetris World Championship was held on August 8, 2010 [1] at the Downtown Independent theater in Los Angeles, California. Los Angeles was chosen because several high-ranking players lived there. [9] Modeled after the 1990 Nintendo World Championships, eight players completed three Tetris challenges to decide the two finalists.
A friend of Tetris creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. [2] He played an important role in the subsequent development and marketing of the game, and a 1999 article in the Forbes magazine credited him for "co-inventing the seminal videogame Tetris". [3]