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Midway Games: Game source code for the Nintendo 64 version was leaked anonymously on 4chan, alongside the Windows, PS1, and Arcade source of Mortal Kombat 3. [179] [180] Monsters, Inc. 2001 2019 PlayStation 2 Platform: Kodiak Interactive Source code and artwork for the PlayStation 2 version was uploaded to archive.org in 2019. [181] Mr Nutz 2: ...
Next Generation reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "Nightmare Creatures does grow bland after the first few levels, but the variety of items and new combos keep the game from diving into tedium. All in all, it's a welcome addition to the N64."
Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64.A spin-off of the Mortal Kombat franchise, it is the first installment to not be a fighting game.
Fighters Destiny, known in Japan as Fighting Cup [2], is a 1998 video game developed by Genki alongside Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics ...
Critics discussed the Nintendo 64 version in the context of the console's dismal fighting game library at the time, and claimed Mace was the best of them only by default; [b] for example, Next Generation stated that "The best fighter to hit Nintendo 64, Mace: The Dark Age, would still get pounded into the ground by any PlayStation or Saturn ...
Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game (and one of few) to run at 60 frames per second. [2] Dark Rift is considered the sequel to 1995's Criticom.
War of the Monsters is a fighting video game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment for the PlayStation 2. Santa Monica Studio assisted on development, The game was released on the PlayStation 2 in January 2003 in North America and in April in Europe.
Dual Heroes was developed by Produce! It was the first fighting game to use analog controls. [3] Hudson Soft programmed multiple AIs for each character, in an effort to imitate different players controlling the character on different occasions, and thereby make the game's single-player mode more closely emulate the multiplayer fighting game experience.