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  2. JTS Topology Suite - Wikipedia

    en.wikipedia.org/wiki/JTS_Topology_Suite

    JTS is developed under the Java JDK 1.4 platform. It is 100% pure Java. It will run on all more recent JDKs as well. [6] JTS has been ported to the .NET Framework as the Net Topology Suite. A JTS subset has been ported to C++, with entry points declared as C interfaces, as the GEOS library.

  3. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  4. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    To answer this, evaluate the line function at the midpoint between these two points: f ( x 0 + 1 , y 0 + 1 2 ) {\displaystyle f(x_{0}+1,y_{0}+{\tfrac {1}{2}})} If the value of this is positive then the ideal line is below the midpoint and closer to the candidate point ( x 0 + 1 , y 0 + 1 ) {\displaystyle (x_{0}+1,y_{0}+1)} ; i.e. the y ...

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line.

  6. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    GJK algorithms are often used incrementally in simulation systems and video games. In this mode, the final simplex from a previous solution is used as the initial guess in the next iteration, or "frame". If the positions in the new frame are close to those in the old frame, the algorithm will converge in one or two iterations.

  7. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In either the coordinate or vector formulations, one may verify that the given point lies on the given plane by plugging the point into the equation of the plane. To see that it is the closest point to the origin on the plane, observe that p {\displaystyle \mathbf {p} } is a scalar multiple of the vector v {\displaystyle \mathbf {v} } defining ...

  8. Distance matrix - Wikipedia

    en.wikipedia.org/wiki/Distance_matrix

    In general, a distance matrix is a weighted adjacency matrix of some graph. In a network, a directed graph with weights assigned to the arcs, the distance between two nodes of the network can be defined as the minimum of the sums of the weights on the shortest paths joining the two nodes (where the number of steps in the path is bounded). [2]

  9. Haversine formula - Wikipedia

    en.wikipedia.org/wiki/Haversine_formula

    The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes.Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.

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