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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic technology (also kinaesthetic communication or 3D touch) [1] [2] is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. [3] These technologies can be used to create virtual objects in a computer simulation , to control virtual objects, and to enhance remote control of machines and ...

  3. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  4. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  5. Multisensory integration - Wikipedia

    en.wikipedia.org/wiki/Multisensory_integration

    Multisensory integration, also known as multimodal integration, is the study of how information from the different sensory modalities (such as sight, sound, touch, smell, self-motion, and taste) may be integrated by the nervous system. [1]

  6. Sound - Wikipedia

    en.wikipedia.org/wiki/Sound

    Sound waves may be viewed using parabolic mirrors and objects that produce sound. [ 9 ] The energy carried by an oscillating sound wave converts back and forth between the potential energy of the extra compression (in case of longitudinal waves) or lateral displacement strain (in case of transverse waves) of the matter, and the kinetic energy ...

  7. Acoustics - Wikipedia

    en.wikipedia.org/wiki/Acoustics

    The application of acoustics is present in almost all aspects of modern society with the most obvious being the audio and noise control industries. Hearing is one of the most crucial means of survival in the animal world and speech is one of the most distinctive characteristics of human development and culture.

  8. Audiocubes - Wikipedia

    en.wikipedia.org/wiki/Audiocubes

    Loopshaper: to make sounds and loops with one AudioCube. Modular: detects and communicates to a network of AudioCubes wirelessly, and reassembles data from a MIDI device. Improvisor: a generative MIDI step sequencer to create generative music using AudioCubes. Evolvor: generate complex LFO waveforms using AudioCubes (sound design).

  9. Phonorecord - Wikipedia

    en.wikipedia.org/wiki/Phonorecord

    The term “phonorecords” includes the material object in which the sounds are first fixed. [ 2 ] For example: all of the following are "phonorecords" under the law: A wire recording ; a 16-rpm, 33-rpm, 45-rpm or 78-rpm phonograph record (vinyl disc), a reel-to-reel tape , an 8-track tape , a compact cassette tape , a compact disc , an audio ...