enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  3. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation.

  4. Forwarding (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Forwarding_(object...

    In both cases, there are two objects, and the first (sending, wrapper) object uses the second (receiving, wrappee) object, for example to call a method. They differ in what self refers to on the receiving object (formally, in the evaluation environment of the method on the receiving object): in delegation it refers to the sending object, while ...

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Java provides default interface methods since version 8. [4]: 104 Project Lombok [13] supports delegation using the @Delegate annotation on the field, instead of copying and maintaining the names and types of all the methods from the delegated field. [14] Julia macros can be used to generate forwarding methods.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  7. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard ...

  9. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Wrapper function (at top) Short-circuiting the base case, aka "Arm's-length recursion" (at bottom) Hybrid algorithm (at bottom) – switching to a different algorithm once data is small enough; On the basis of elegance, wrapper functions are generally approved, while short-circuiting the base case is frowned upon, particularly in academia.