enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. Stepped reckoner - Wikipedia

    en.wikipedia.org/wiki/Stepped_reckoner

    The next digit of the multiplier is set into the multiplier dial, and the crank is turned again, multiplying the operand by that digit and adding the result to the accumulator. The above two steps are repeated for each multiplier digit. At the end, the result appears in the accumulator windows.

  4. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [ 1 ] [ 2 ] [ 3 ] On an expression or formula calculator , one types in an expression and then presses a key, such as "=" or "Enter", to evaluate the expression.

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  6. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    The same is done for each digit of the multiplicand and the result in each case is shifted one position to the left. As a final step, all the individual products are added to arrive at the total product of the two multi-digit numbers. [69] Other techniques used for multiplication are the grid method and the lattice method. [70]

  7. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    To find the position of the decimal point in the final answer, one can draw a vertical line from the decimal point in 5.8, and a horizontal line from the decimal point in 2.13. (See picture for Step 4.) The grid diagonal through the intersection of these two lines then determines the position of the decimal point in the result. [2] In the ...

  8. HP-16C - Wikipedia

    en.wikipedia.org/wiki/HP-16C

    Up to 203 program steps are available, and up to 16 program/step labels. Each step and label uses one byte, which consumes register space in 7 byte increments. Here is a sample program that computes the factorial of an integer number from 2 to 69. The program takes up 9 bytes.

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.