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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. Autostereoscopy - Wikipedia

    en.wikipedia.org/wiki/Autostereoscopy

    Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and integral imaging. Volumetric and holographic displays are also autostereoscopic, as they produce a different image to each eye, [ 2 ] although some do make a distinction between those types of displays that create a vergence-accommodation conflict ...

  4. Stellar parallax - Wikipedia

    en.wikipedia.org/wiki/Stellar_parallax

    Stellar parallax is the apparent shift of position of any nearby star (or other object) against the background of distant stars. By extension, it is a method for determining the distance to the star through trigonometry, the stellar parallax method.

  5. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    A simplified illustration of the parallax of an object against a distant background due to a perspective shift. When viewed from "Viewpoint A", the object appears to be in front of the blue square. When the viewpoint is changed to "Viewpoint B", the object appears to have moved in front of the red square. This animation is an example of parallax.

  6. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  7. Cosmic distance ladder - Wikipedia

    en.wikipedia.org/wiki/Cosmic_distance_ladder

    This statistical parallax method is useful for measuring the distances of bright stars beyond 50 parsecs and giant variable stars, including Cepheids and the RR Lyrae variables. [8] Parallax measurements may be an important clue to understanding three of the universe's most elusive components: dark matter, dark energy and neutrinos. [9]

  8. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    In 2001 Eric Dubois [28] released a paper titled 'A projection method to generate anaglyph stereo images'. [29] This paper described a method of filtering for anaglyph images that retained much of the colour and reduced ghosting and retinal rivalry The algorithm used to create this effect is called the least-squares algorithm.

  9. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [ 1 ]