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  2. Antimatter weapon - Wikipedia

    en.wikipedia.org/wiki/Antimatter_weapon

    An antimatter weapon is a theoretically possible device using antimatter as a power source, a propellant, or an explosive for a weapon.Antimatter weapons are currently too costly and unreliable to be viable in warfare, as producing antimatter is enormously expensive (estimated at US$6 billion for every 100 nanograms), the quantities of antimatter generated are very small, and current ...

  3. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    Minecraft: An ancient fireproof alloy made from gold and netherite scraps, which are smelted from ancient debris found in the game's hellish Nether dimension. When combined with diamond equipment, the metal creates the game's strongest weapons and armor. [53] [54] Nth Metal DC Comics: Fictional alloy; described as a heavy isotope, 676 Fe. [55]

  4. Particle-beam weapon - Wikipedia

    en.wikipedia.org/wiki/Particle-beam_weapon

    A particle-beam weapon uses a high-energy beam of atomic or subatomic particles to damage the target by disrupting its atomic and/or molecular structure. A particle-beam weapon is a type of space-based directed-energy weapon , which directs focused energy toward a target using atomic scale particles.

  5. Kinetic energy weapon - Wikipedia

    en.wikipedia.org/wiki/Kinetic_energy_weapon

    A kinetic energy weapon (also known as kinetic weapon, kinetic energy warhead, kinetic warhead, kinetic projectile, kinetic kill vehicle) is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary/thermal, chemical or radiological payload.

  6. Probability of kill - Wikipedia

    en.wikipedia.org/wiki/Probability_of_kill

    If the P k of a weapon/target engagement is 30% (or 0.30), then every random number generated that is less than 0.3 is considered a "kill"; every number greater than 0.3 is considered a "no kill". When used many times in a simulation, the average result will be that 30% of the weapon/target engagements will be a kill and 70% will not be a kill.

  7. Kinetic energy penetrator - Wikipedia

    en.wikipedia.org/wiki/Kinetic_energy_penetrator

    The principle of the kinetic energy penetrator is that it uses its kinetic energy, which is a function of its mass and velocity, to force its way through armor. If the armor is defeated, the heat and spalling (particle spray) generated by the penetrator going through the armor, and the pressure wave that develops, ideally destroys the target.

  8. Rate of fire - Wikipedia

    en.wikipedia.org/wiki/Rate_of_fire

    Water-cooled weapons can achieve very high effective rates of fire (approaching their cyclic rate) but are very heavy and vulnerable to damage. A well-known example is the M1917 Browning machine gun , a heavy machine gun designed by John Browning and used by US forces during WWI .

  9. Gravity gun - Wikipedia

    en.wikipedia.org/wiki/Gravity_gun

    A gravity gun as featured in Half-Life 2 and its Episodes. A gravity gun is a type of device in video games, particularly first-person shooters using physics engines, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters.