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  2. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  3. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap, who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.

  4. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  5. Dick and Jane - Wikipedia

    en.wikipedia.org/wiki/Dick_and_Jane

    Fun With Dick and Jane. Dick and Jane are the two protagonists created by Zerna Sharp for a series of basal readers written by William S. Gray to teach children to read. The characters first appeared in the Elson-Gray Readers in 1930 and continued in a subsequent series of books through the final version in 1965.

  6. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Living Books included the printed versions of the paperback books with the software to ensure there would be continuity where kids could play between the two and to encourage non-digital reading. [ 17 ] [ 64 ] Additionally, children were able to follow along in the physical book as the program read the story, and parents had the option of ...

  7. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.

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