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Software architects utilize architectural models to facilitate communication and obtain peer feedback. Some key elements in a software architectural model include: Rich: For the viewpoint in question, there should be sufficient information to describe the area in detail. The information should not be lacking or vague.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
The phenomenon of software architecture erosion was initially brought to light in 1992 by Perry and Wolf alongside their definition of software architecture. [2] Software architecture erosion may occur in each stage of the software development life cycle and has varying impacts on the development speed and the cost of maintenance.
Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
An architecture description will often employ several different model kinds to effectively address a variety of audiences, the stakeholders (such as end users, system owners, software developers, system engineers, program managers) and a variety of architectural concerns (such as functionality, safety, delivery, reliability, scalability).
The C4 model documents the architecture of a software system, by showing multiple points of view [5] that explain the decomposition of a system into containers and components, the relationship between these elements, and, where appropriate, the relation with its users. [3] The viewpoints are organized according to their hierarchical level: [2] [3]
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .
Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]