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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern blocks were developed, along with a Teacher's Guide to their use, [1] at the Education Development Center in Newton, Massachusetts as part of the Elementary Science Study (ESS) project. [5] The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963.

  3. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Pattern blocks can also serve to provide students with an understanding of fractions; because pattern blocks are sized to fit to each other (for instance, six triangles make up a hexagon), they provide a concrete experiences with halves, thirds, and sixths. Adults tend to use pattern blocks to create geometric works of art such as mosaics.

  4. Patterns (video game) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(video_game)

    Since its debut in 2012, Patterns has drawn comparisons to games with blocks among the media and industry observers, [3] [4] with GameSpy’s Mike Sharkey calling the game “Minecraft, but with triangles instead of blocks.” [5] As with most games that include blocks, creators are encouraged to explore and build in an expansive open-space ...

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    www.aol.com/games/play/masque-publishing/blocked-10

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

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  7. Bingo card - Wikipedia

    en.wikipedia.org/wiki/Bingo_card

    Perhaps the most common pattern set, known as "Straight-line Bingo" is completing any of the five rows, columns, or either of the main diagonals. [5] In this case the possibility of multiple winning cards is unavoidable because any one of twelve patterns on every card can win the game. But not all 552 septillion cards need to be in play.

  8. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    Instant Insanity is the name given by Parker Brothers to their 1967 version of a puzzle which has existed since antiquity, and which has been marketed by many toy and puzzle makers under a variety of names, including: Devil's Dice ; DamBlocks (Schaper); Logi-Qubes (Schaeffer); Logi Cubes (ThinkinGames); Daffy Dots (Reiss); Those Blocks (Austin ...

  9. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of physical mathematics manipulatives used in classrooms. [1] The goal of this technology is to allow learners to investigate, explore and derive mathematical concepts using concrete models. [2] [3]