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Then, using the initial soil pH and the aluminium content, the amount of lime needed to raise the pH to a desired level can be calculated. [68] Amendments other than agricultural lime that can be used to increase the pH of soil include wood ash, industrial calcium oxide , magnesium oxide, basic slag (calcium silicate), and oyster shells.
English: I retrieved the soil pH maps from . In GIMP 2.4.3 I used the "Select by Color Tool" (threshold 15.0) to create pH-specific maps. Note that the original maps do not indicate actual pH values in the pH scale. For soils with acidic pH, I included the colors indicated by the leftmost 14 bars in the pH scale, ranging from red to pink.
The following other wikis use this file: Usage on bg.wikipedia.org PH на почвата; Usage on de.wikipedia.org Boden-pH; Usage on eo.wikipedia.org
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
The following other wikis use this file: Usage on bg.wikipedia.org Водороден показател; Usage on en.wikibooks.org Principles of Biochemistry/Water: The solvent of the cell
QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger ...
Soil phase diagram showing soil composition. V is for volume, M is for mass. Subscripts s, w, and a stand for soil particles, water and air respectively. Subscripts v and t stand for voids and total respectively. Date: 9 June 2010, 11:05 (UTC) Source: Soilcomposition.png: Author: Derivative work: 5d7ygtr09h; Sjhan81
The Bartle taxonomy of player types is a classification of video game players based on a 1996 paper by Richard Bartle [1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs), though now it also refers to players of single-player video games.