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Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
Form 8-K covers special material events that occur between 10-K and 10-Q filings. A substantial number of firms filed their 10-K as a Form 10-K405 during the late 1990s and early 2000s (decade). A 10-K405 is a 10-K where the Regulation S-K Item 405 box on the cover page is checked. Due to confusion in its application, the 10-K405 was eliminated ...
The Dick and Jane primers introduced new readers to one new word on each page and only five new words in each individual story. [2] [3] Gray and Sharp also wanted children who read the books to be able to readily identify with the characters. Sharp chose stories where the characters participated in typical children's activities. [7] [8]
Additional words are introduced gradually, page by page, to expand the reader's reading vocabulary, with the new words on each page set out in a footnote. The reader can consolidate their learning with books 1b, or practise writing in book 1c, all with the same vocabulary; or progress to book 2a (and 2b and 2c), and so on, with 12 sets of three ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]
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