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The basic quantities describing a sphere (meaning a 2-sphere, a 2-dimensional surface inside 3-dimensional space) will be denoted by the following variables r {\displaystyle r} is the radius, C = 2 π r {\displaystyle C=2\pi r} is the circumference (the length of any one of its great circles ),
The 3-sphere is the boundary of a -ball in four-dimensional space. The -sphere is the boundary of an -ball. Given a Cartesian coordinate system, the unit -sphere of radius can be defined as:
The volume can be computed without use of the Gamma function. As is proved below using a vector-calculus double integral in polar coordinates, the volume V of an n-ball of radius R can be expressed recursively in terms of the volume of an (n − 2)-ball, via the interleaved recurrence relation:
Particular care must be taken to check the meaning of the symbols. The mathematics convention. Spherical coordinates (r, θ, φ) as typically used: radial distance r, azimuthal angle θ, and polar angle φ. + The meanings of θ and φ have been swapped—compared to the physics convention. The 'south'-direction x-axis is depicted but the 'north ...
where V is the volume of a sphere and r is the radius. S A = 4 π r 2 {\displaystyle SA=4\pi r^{2}} where SA is the surface area of a sphere and r is the radius.
For most practical purposes, the volume inside a sphere inscribed in a cube can be approximated as 52.4% of the volume of the cube, since V = π / 6 d 3, where d is the diameter of the sphere and also the length of a side of the cube and π / 6 ≈ 0.5236.
The volume of a sphere with radius r is 4 / 3 πr 3. The surface area of a sphere with radius r is 4πr 2. Some of the formulae above are special cases of the volume of the n-dimensional ball and the surface area of its boundary, the (n−1)-dimensional sphere, given below. Apart from circles, there are other curves of constant width.
If the radius of the sphere is denoted by r and the height of the cap by h, the volume of the spherical sector is =. This may also be written as V = 2 π r 3 3 ( 1 − cos φ ) , {\displaystyle V={\frac {2\pi r^{3}}{3}}(1-\cos \varphi )\,,} where φ is half the cone aperture angle, i.e., φ is the angle between the rim of the cap and the ...