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This is a list of fictional characters from the Dark Sun campaign setting for the Dungeons & Dragons fantasy role-playing game. Most of these characters have appeared in the multiple Dark Sun source books or novels. Many have some magical abilities
Voluntary People's Druzhina (Russian: Добровольная народная дружина, ДНД, Dobrovolnaya narodnaya druzhina, DND) variously translated as Voluntary People’s Guard, People’s Volunteer Squads, People's Volunteer Militia, etc. were voluntary detachments for maintaining public order in the Soviet Union similar to neighborhood watch.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored.
In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...
The positive response to the "Plane Shift" articles lead to the publication of Guildmasters' Guide to Ravnica, the first full hardcover Dungeons & Dragons guide to the Magic setting. [8] The book's cover and full listing were leaked early on Amazon in July 2018.
[2] The three books are the Rule Book which includes character creation and the rules for running domain-level play, the Atlas of Cerilia which is overview of the history and geography of the game setting continent of Cerilia, and Ruins of Empire which a sourcebook outlining domains and key characters in the region of Anuire. Anuire is ...
Arabian Adventures offers over 40 pages of player character kits, including the sha'ir, barber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles such as merchants, moralistic priests, hakimas (wise women), mystics, mamluks, corsairs, and elemental wizards.