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  2. Scale factor (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scale_factor_(computer...

    In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented on a different scale in order to fit a specific number format .

  3. Software crack - Wikipedia

    en.wikipedia.org/?title=Software_crack&redirect=no

    This page was last edited on 19 January 2010, at 16:48 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. Helmert transformation - Wikipedia

    en.wikipedia.org/wiki/Helmert_transformation

    μ – scale factor, which is unitless; if it is given in ppm, it must be divided by 1,000,000 and added to 1. R – rotation matrix. Consists of three axes (small [clarification needed] rotations around each of the three coordinate axes) r x, r y, r z. The rotation matrix is an orthogonal matrix. The angles are given in either degrees or radians.

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  6. Elliptic coordinate system - Wikipedia

    en.wikipedia.org/wiki/Elliptic_coordinate_system

    In an orthogonal coordinate system the lengths of the basis vectors are known as scale factors. The scale factors for the elliptic coordinates ( μ , ν ) {\displaystyle (\mu ,\nu )} are equal to h μ = h ν = a sinh 2 ⁡ μ + sin 2 ⁡ ν = a cosh 2 ⁡ μ − cos 2 ⁡ ν . {\displaystyle h_{\mu }=h_{\nu }=a{\sqrt {\sinh ^{2}\mu +\sin ^{2 ...

  7. LTspice - Wikipedia

    en.wikipedia.org/wiki/LTspice

    This is a new feature in LTspice XVII, thus older versions of LTspice don't support Unicode. [6] Unicode (U+00B5) µ micro character as an alternate symbol for ASCII (hex 75) u letter, which used as the micro (10 −6) scale factor. See option setting at LTspice -> Tools -> Control Panel -> Netlist Options -> Convert 'µ' to 'u'. [17]

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  9. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Such a scaling changes the diameter of an object by a factor between the scale factors, the area by a factor between the smallest and the largest product of two scale factors, and the volume by the product of all three. The scaling is uniform if and only if the scaling factors are equal (v x = v y = v z). If all except one of the scale factors ...