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The Camas Prairie Stump Race is a barrel race which is also a match race: two horses race against each other on identical circuits opposite the start-finish line; the riders start beside each other facing in opposite directions, and the first horse and rider back across the line win the race. The races continue until all but the last is eliminated.
Competitors run in heats against other riders Many of the games involve picking up or placing objects at speed Speed mounting and dismounting is an essential skill. Gymkhana classes are a collection of timed speed events such as; barrel racing, pole bending, keyhole race, keg race (also known as "down and back"), flag racing, a hybrid pattern like mountain cow horse, and stake race.
A wheelbarrow race is a competitive game in which teams of two players race with one teammate playing the role of the driver, and the other playing the role of the wheelbarrow. The driver holds on to the other player's ankles , while the other player walks with his hands.
Horserace is a drinking game using playing cards that is inspired by horse racing. Participants bet amounts of alcohol on one of four aces, much like bettors would bet money on horses at a racing track. The game requires a standard deck of playing cards.
Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
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Funky Kong racing on the DK Jungle Sunset course. Players race in the air instead of on the ground like in other racing games. Donkey Kong Barrel Blast is a racing game where the player can handle the selected character using the Wii Remote and Nunchuk, replacing the DK Bongos that initially were to be used. To accelerate, the player must shake ...
The game's second phase is the actual race. Before starting, bets may be placed on any horse the player wishes. During the race, "advantage" cards may be played to improve a horse's position; also, any "disadvantage" cards held must be used, with the effect of holding a horse back or cancelling an "advantage" card, before the end of the race.