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2002. The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Release. NA: September 22, 1998. EU: November 2, 2001. [1] Genre (s) Educational / Mystery. Mode (s) Single-player. The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company 's ClueFinders Series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
Mathcounts, stylized as MATHCOUNTS, is a non-profit organization that provides grades 6-8 extracurricular mathematics programs in all U.S. states, plus the District of Columbia, Puerto Rico, Guam and U.S. Virgin Islands. Its mission is to provide engaging math programs for middle school students of all ability levels to build confidence and ...
https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is an educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...
Math Blaster! Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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