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  2. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    [6]: 67 Candidates answering questions should consider the use of technology in the present and future, and user scenarios. Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios.

  3. Gayle Laakmann McDowell - Wikipedia

    en.wikipedia.org/wiki/Gayle_Laakmann_McDowell

    First self-published in 2008, her book Cracking the Coding Interview provides guidance on technical job interviews, and includes solutions to example coding interview questions. [ 4 ] [ 5 ] As of 2015, the book was in its sixth edition and have been translated into seven languages.

  4. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming. The waterfall model is a sequential development approach; in particular, it assumes that the requirements can be completely defined at the start of a ...

  5. Job interview - Wikipedia

    en.wikipedia.org/wiki/Job_interview

    The unstructured interview, or one that does not include a good number of standardization elements, is the most common interview form today. [46] Unstructured interviews are typically seen as free-flowing; the interviewer can swap out or change questions as he/she feels is best, and different interviewers may not rate or score applicant ...

  6. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  8. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.

  9. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Usability testing is the most common method designers use to test their designs. The basic idea behind conducting a usability test is to check whether the design of a product or brand works well with the target users. Usability testing is about testing whether the product's design is successful and, if not, how it can be improved.