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Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen.
Sarah Kerrigan is the primary Zerg protagonist and player character in the StarCraft franchise. Kerrigan serves as the primary antagonist of all but the first and last two games. As "The Primal Queen of Blades", Kerrigan is the de facto leader of the Zerg Swarm and mentor to broodmother Zagara.
Kerrigan, believing Raynor to have been killed in a Dominion surprise attack, enters the original Zerg spawning pool to become the Queen of Blades again. This time she is no longer motivated to destroy humanity, having kept more of her original mindset due to the non-interference of the Zerg Hive Mind, and by extension, the Dark Voice, Amon.
Zerg Rush! StarCraft ® II: Heart of the Swarm ™ Now Live New expansion follows Kerrigan through vengeance-fueled campaign, adds deadly new multiplayer units, and introduces several new features ...
On the volcanic planet Char, Kerrigan subdues a renegade brood led by the broodmother Zagara, who refuses to join Kerrigan's Swarm until she proves she is truly the Queen of Blades. Kerrigan, impressed by Zagara's strength and desire to lead a strong and independent Zerg, lets her live, and Zagara begins to learn from Kerrigan.
Planetary Zerg Alert StarCraft ® II: Heart of the Swarm ™ global launch party details announced Day-long launch broadcast to feature "King of the Beta" matches between top pro gamers, community ...
Kerrigan travels with Duran to Shakuras and abducts Raszagal, who she uses to blackmail Zeratul into killing the Overmind on Char, thus bringing all Zerg forces under Kerrigan's control. Zeratul attempts to rescue Raszagal, but the player prevents their escape, and Zeratul eventually kills Raszagal when it becomes clear she has been ...
When one considers how dungeons and heroic dungeons will work in Cataclysm, one of the first elements to consider is the way that dungeons have functioned since World of Warcraft's release. I find ...