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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Random map - Wikipedia

    en.wikipedia.org/wiki/Random_map

    Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map.

  4. TenZ - Wikipedia

    en.wikipedia.org/wiki/TenZ

    TenZ (born May 5, 2001), is a Canadian online streamer and former professional Valorant and Counter-Strike: Global Offensive player. [ 3 ] [ 4 ] [ 5 ] He began his esports career in October 2019 as a Counter-Strike: Global Offensive player for Cloud9 .

  5. Rust (video game) - Wikipedia

    en.wikipedia.org/wiki/Rust_(video_game)

    Rust features crafting, though initially limited until the discovery of specific items in the game's open world. To stay protected, players must build bases or join clans to improve their chance of survival. Raiding is a major aspect of Rust. Rust supports modded servers which can add additional content.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games.

  7. Locality-sensitive hashing - Wikipedia

    en.wikipedia.org/wiki/Locality-sensitive_hashing

    In computer science, locality-sensitive hashing (LSH) is a fuzzy hashing technique that hashes similar input items into the same "buckets" with high probability. [1] ( The number of buckets is much smaller than the universe of possible input items.) [1] Since similar items end up in the same buckets, this technique can be used for data clustering and nearest neighbor search.

  8. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  9. Sensitivity analysis - Wikipedia

    en.wikipedia.org/wiki/Sensitivity_analysis

    Sensitivity analysis is the study of how the uncertainty in the output of a mathematical model or system (numerical or otherwise) can be divided and allocated to ...