Search results
Results from the WOW.Com Content Network
The Evil Within [a] is a 2014 survival horror game developed by Tango Gameworks and published by Bethesda Softworks. It was directed by Resident Evil series creator Shinji Mikami . The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures.
The Evil Within 2 [a] is a 2017 survival horror game developed by Tango Gameworks and published by Bethesda Softworks. The game is the sequel to 2014's The Evil Within. The Evil Within 2 was released for PlayStation 4, Windows, and Xbox One in October 2017. The game received generally positive reviews from critics; like its predecessor, it ...
The Evil Within 2 This page was last edited on 10 December 2024, at 08:13 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
Today Bethesda officially announced The Evil Within, a new survival horror IP from from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and Bethesda's Japanese studio, Tango ...
Need some help navigating Shinji Mikami's house of horrors in The Evil Within? Don't worry, it's only natural to be scared! That's why Prima Games has come through with a complete walkthrough and ...
Under his direction, Resident Evil 4 went through some substantial changes. Resident Evil 4 was released in 2005 [31] and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards.
The Evil Within was released by Bethesda in October 2014. [14] It was the last game directed by Mikami, who stepped back from this role to have future Tango games provide opportunities for other people. [4] A sequel to The Evil Within, The Evil Within 2, was announced at E3 2017 and released by Bethesda in October 2017.
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.